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	<title>Comments on: Elite 4 was &#8220;originally conceived&#8221; as two games, one online, one not</title>
	<atom:link href="http://www.vg247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/</link>
	<description>This is the news</description>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/comment-page-1/#comment-22694</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 12 Aug 2008 11:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/#comment-22694</guid>
		<description>Star Trek Online may well be like that, I reckon.</description>
		<content:encoded><![CDATA[<p>Star Trek Online may well be like that, I reckon.</p>
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		<title>By: Tiger Walts</title>
		<link>http://www.vg247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/comment-page-1/#comment-22693</link>
		<dc:creator>Tiger Walts</dc:creator>
		<pubDate>Tue, 12 Aug 2008 11:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/#comment-22693</guid>
		<description>What we need is EVE with the more contiguous APB treatment. Complex underlying structures but with the player able to act with immediacy and results to follow.</description>
		<content:encoded><![CDATA[<p>What we need is EVE with the more contiguous APB treatment. Complex underlying structures but with the player able to act with immediacy and results to follow.</p>
]]></content:encoded>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/comment-page-1/#comment-22691</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 12 Aug 2008 10:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/#comment-22691</guid>
		<description>I&#039;m sure it is. I&#039;m also pretty sure I&#039;ll be unhappy with the final product. :-D</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure it is. I&#8217;m also pretty sure I&#8217;ll be unhappy with the final product. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/comment-page-1/#comment-22688</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 12 Aug 2008 10:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/#comment-22688</guid>
		<description>I got the impression that this was many, many moons away.</description>
		<content:encoded><![CDATA[<p>I got the impression that this was many, many moons away.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/comment-page-1/#comment-22687</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 12 Aug 2008 10:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/08/12/elite-4-was-originally-conceived-as-two-games-one-online-one-not/#comment-22687</guid>
		<description>If the play area wasn&#039;t too big and it was well populated, I can imagine a persistent-universe online experience has the potential to be hot. Have a number of factions who you can work under, have team-based missions which actually require different people to perform different jobs in order to pull them off, draw people into ambushes, organise large-scale assaults on another faction&#039;s space stations... Smart.</description>
		<content:encoded><![CDATA[<p>If the play area wasn&#8217;t too big and it was well populated, I can imagine a persistent-universe online experience has the potential to be hot. Have a number of factions who you can work under, have team-based missions which actually require different people to perform different jobs in order to pull them off, draw people into ambushes, organise large-scale assaults on another faction&#8217;s space stations&#8230; Smart.</p>
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