Tue, Aug 12, 2008 | 12:47 BST

Amazon releases new LittleBigPlanet trailer

littlebigplanet4.jpg

After the break. Sackboys doing Sackboy stuff. It looks cool, whichever way you paint it. Cool enough for a mega-hit? Colour us sceptical. Take a look.

13 comments

#1

Psychotext
12/08/08, 12:49 pm

Don’t you dare question LBP. This is going to be big… even if it means I have to dress up in a sackboy outfit and kidnap people’s kids to get them to buy it.

I’ll start with this one

#2

patlike
12/08/08, 12:54 pm

Everyone who’s played it thinks it’s amazing. My concern is twofold.

1 – It simply doesn’t appeal to the core PS3 user. It’s little toys and plinkety-plonkety music. It’s not guns and cars.

2 – It has a problem in that it’s very difficult to get over what it is quickly and easily. I say, “It’s a platformer.” Other people say, “But there’s so much to it, like x, x, x, x and x.” I say, “If you can’t get that over in a 10 second video, how do you advertise it?”

I hope I’m wrong, but I can’t help feeling it suffers from an inherent image problem.

#3

Psychotext
12/08/08, 12:56 pm

#4

patlike
12/08/08, 12:57 pm

*squeal*
:)

#5

Blerk
12/08/08, 1:10 pm

I’d love for it to be a big hit, but I’m not sure it ever can be. A lot of its success will depend on how many people really get into the creation side of things. From what Shane Sonyboy was saying on the 1Up Yours podcast the other week, it’s not quite as simple as they make it look – I think he said he’d played around with it for five hours and ‘really hadn’t accomplished very much’. I don’t have that kind of time to put into making levels, so I’d just want to download levels that other people have made… which could become something of a problem if most other people are thinking the same way.

#6

Psychotext
12/08/08, 1:17 pm

I doubt I’ll ever make anything (I’m about as artistic as a dissected cow) but I’m hoping my missus will.

I really hope they do a u-turn on requiring the ps-eye for importing images too. I really don’t think the custom levels will be half as cool if the really artistic people can’t import their photoshopped stuff. Besides, if that’s how it works there’s only one way they’ll be able to do the promised EuroGamer forum porn level… and the thought disturbs me. :(

#7

patlike
12/08/08, 1:25 pm

It’s “sandbox versus themepark” again, the analogy CCP uses to explain the difference between EVE and WoW. Some people love the freedom of the former, the huge majority prefer the direction-heavy latter. I know there’s a single-player story mode, etc, but if so much is hinging on “creation,” I’m just not convinced the majority is going to care.

Couple that with soft toys and “clever” physics, and I’ve got alarm bells on top of my alarm bells.

#8

that_happy_cat
12/08/08, 2:35 pm

I hear what Blerk is saying… it’ll come down to user created levels and how easy it is to grab great ones. But I’d say that you would only need a small number of people to create a medium number of classic levels for it to be a success. Not every single user has to become a power developer.

I’m sure it will have TV ads and they can do something different to the trailers. I’d expect to see created parodies of famous films, or events. That should put across the fact that you can build what you want.

If I don’t see that then I’ll be confused. If I do then I’ll forward Sony my bill for consultancy fee :)

#9

pjmaybe
12/08/08, 3:02 pm

Again with the fucking skepticism.

#10

morriss
12/08/08, 3:39 pm

People want something the can sit down and play off the bat. For those of us who want something different, this’ll be great, but most likely not great enough to warrant midnight launches and millions of sales.

#11

DrDamn
12/08/08, 4:35 pm

Whats not to sit down and play off the bat about 50 odd packed in levels? In fact you will have to play them to unlock cool stuff to put in your own levels.

Seen some really unexpected stuff in videos and that’s what attracts me – cool stuff people are going to come up with which you don’t expect or even think of yourself. From regular stuff like a level constantly moving upwards to obscure stuff like a counting machine and a music sequencer.

@Patlike
“1 – It simply doesn’t appeal to the core PS3 user. It’s little toys and plinkety-plonkety music. It’s not guns and cars.”

It’s cool looking figures and hip’n'trendy music. If I hadn’t known at the time it was still screaming “SONY” at me as this is the sort of thing that they like to pick up. It’s a whole world away from more primary colour platformers like Banjo and Mario.

That said I’m not sure it will be a mega million seller – but it will do well enough. I’ve said previously this title continues to get great press for Sony and that in itself is much needed and priceless.

#12

pjmaybe
12/08/08, 4:38 pm

I think “system seller” might be a tad optimistic, but looking at some of the stuff that’s sold well on PS3 I still reckon that a fair few owners are going to want this.

People are apathetic sods though, and the release slot for this game puts it up against a hell of a lot of run and gun stuff that’s more likely to affect its sales than the game itself actually being not up to scratch.

#13

DrDamn
12/08/08, 7:52 pm

Interesting point in that vid, at about 30 secs in the camera view is 75% behind the player. A possible cool new feature yet to be revealled and hinted at by Alex recently.

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