<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Live blogging the Ken Levine Develop 2008 keynote</title>
	<atom:link href="http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/</link>
	<description>VG247.com</description>
	<lastBuildDate>Wed, 15 Feb 2012 13:43:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21283</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 30 Jul 2008 15:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21283</guid>
		<description>I find scale much more impressive than graphics these days. Show me a pretty picture and I won&#039;t blink. Build me an interesting world that I can wander around at my discretion and you&#039;ve got my attention.</description>
		<content:encoded><![CDATA[<p>I find scale much more impressive than graphics these days. Show me a pretty picture and I won&#8217;t blink. Build me an interesting world that I can wander around at my discretion and you&#8217;ve got my attention.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr.Haggard</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21281</link>
		<dc:creator>Dr.Haggard</dc:creator>
		<pubDate>Wed, 30 Jul 2008 14:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21281</guid>
		<description>Funnily enough I was just pondering earlier today how graphics &lt;i&gt;don&#039;t&lt;/i&gt; have that impact on me anymore. Playing the (rubbish) Space Siege demo got me thinking about Dungeon Siege and how amazing it looked at the time, with those gorgeous forests and waterfalls etc.

I&#039;ll never forget the first time I played GLQuake for example, or Quake 2, or Unreal etc, all unforgettable experiences. I just don&#039;t get that feeling anymore. Plenty of games look stunning, not least Bioshock, and I still wander around them just gazing wide-eyed at the scenery, but I never get that &quot;Oh my god!&quot; feeling like I used to.

The wow factor of new developments like 3D, coloured lighting, particle effects, high res textures, wide open levels, real time shadows etc is all far behind us and nothing is surprising or exciting anymore :(</description>
		<content:encoded><![CDATA[<p>Funnily enough I was just pondering earlier today how graphics <i>don&#8217;t</i> have that impact on me anymore. Playing the (rubbish) Space Siege demo got me thinking about Dungeon Siege and how amazing it looked at the time, with those gorgeous forests and waterfalls etc.</p>
<p>I&#8217;ll never forget the first time I played GLQuake for example, or Quake 2, or Unreal etc, all unforgettable experiences. I just don&#8217;t get that feeling anymore. Plenty of games look stunning, not least Bioshock, and I still wander around them just gazing wide-eyed at the scenery, but I never get that &#8220;Oh my god!&#8221; feeling like I used to.</p>
<p>The wow factor of new developments like 3D, coloured lighting, particle effects, high res textures, wide open levels, real time shadows etc is all far behind us and nothing is surprising or exciting anymore <img src='http://www.vg247.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wz</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21275</link>
		<dc:creator>wz</dc:creator>
		<pubDate>Wed, 30 Jul 2008 14:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21275</guid>
		<description>&quot;Every time you mention Deus Ex, someone will reinstall it&quot; - good that I did so already. I wonder if the amount of &#039;content&#039; that can be found in System Shock or Deus Ex is nowadays simply no longer attainable due to time and money restrictions.

Look at Oblivion and compare it to its predecessor Morrowind, Oblivion is a lighweight game in comparison, and the more Beth talks about cool &#039;features&#039; of Fallout 3, the more I fear it&#039;ll be empty and lifeless just like Oblivion was.

BioShock was a great shooter, but not the awe-inspiring experience Levine tries to convey here. It&#039;s a brilliant shooter-with-RPG-gimmickery, but nothing we never saw before (except for, maybe, the impressive stylistic creation that is Rupture).

Games nowadays no longer seem to have that &quot;Oh my god, that&#039;s impossible! Look at this, it&#039;s great!&quot; aspect, except in the graphics department. And &lt;em&gt;that&lt;/em&gt; is like porn.</description>
		<content:encoded><![CDATA[<p>&#8220;Every time you mention Deus Ex, someone will reinstall it&#8221; &#8211; good that I did so already. I wonder if the amount of &#8216;content&#8217; that can be found in System Shock or Deus Ex is nowadays simply no longer attainable due to time and money restrictions.</p>
<p>Look at Oblivion and compare it to its predecessor Morrowind, Oblivion is a lighweight game in comparison, and the more Beth talks about cool &#8216;features&#8217; of Fallout 3, the more I fear it&#8217;ll be empty and lifeless just like Oblivion was.</p>
<p>BioShock was a great shooter, but not the awe-inspiring experience Levine tries to convey here. It&#8217;s a brilliant shooter-with-RPG-gimmickery, but nothing we never saw before (except for, maybe, the impressive stylistic creation that is Rupture).</p>
<p>Games nowadays no longer seem to have that &#8220;Oh my god, that&#8217;s impossible! Look at this, it&#8217;s great!&#8221; aspect, except in the graphics department. And <em>that</em> is like porn.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr.Haggard</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21271</link>
		<dc:creator>Dr.Haggard</dc:creator>
		<pubDate>Wed, 30 Jul 2008 13:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21271</guid>
		<description>Well, &lt;i&gt;they&lt;/i&gt; wanted to make a new System Shock game in all but name, and we wanted them to, but at some point the decision was made to make Bioshock a bit more accessible and/or appealing to a more action oriented market.

With any luck having introduced some of those System Shock-esque features, setting and story to a wider audience will allow them to be a bit less action focused in future.

Unfortunately you could also argue that trying to wean those straight-up shooter fans onto a more RPG-like, story and exploration heavy style of game in that way might backfire.

You could also argue that those market divisions simply don&#039;t exist and they just need to promote a System Shock/Deus Ex style game properly for it to be successful.</description>
		<content:encoded><![CDATA[<p>Well, <i>they</i> wanted to make a new System Shock game in all but name, and we wanted them to, but at some point the decision was made to make Bioshock a bit more accessible and/or appealing to a more action oriented market.</p>
<p>With any luck having introduced some of those System Shock-esque features, setting and story to a wider audience will allow them to be a bit less action focused in future.</p>
<p>Unfortunately you could also argue that trying to wean those straight-up shooter fans onto a more RPG-like, story and exploration heavy style of game in that way might backfire.</p>
<p>You could also argue that those market divisions simply don&#8217;t exist and they just need to promote a System Shock/Deus Ex style game properly for it to be successful.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SticKboy</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21259</link>
		<dc:creator>SticKboy</dc:creator>
		<pubDate>Wed, 30 Jul 2008 11:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21259</guid>
		<description>I agree - I *so* wanted to adore this game beyond all measure, but the gunplay really lets it down. In fact, the violence in general lets it down. It&#039;d have been far more fun (for me) if it was more of an adventure game or RPG than a straight up FPS with some RPG-lite additions. More exploring and talking, less shooting please.

Powers are great, though. More powers please.</description>
		<content:encoded><![CDATA[<p>I agree &#8211; I *so* wanted to adore this game beyond all measure, but the gunplay really lets it down. In fact, the violence in general lets it down. It&#8217;d have been far more fun (for me) if it was more of an adventure game or RPG than a straight up FPS with some RPG-lite additions. More exploring and talking, less shooting please.</p>
<p>Powers are great, though. More powers please.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21254</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Wed, 30 Jul 2008 11:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21254</guid>
		<description>Yep, I&#039;ll ask him that. I reckon he&#039;ll talk about the second game, to be honest. I&#039;m not really sure how he can&#039;t.</description>
		<content:encoded><![CDATA[<p>Yep, I&#8217;ll ask him that. I reckon he&#8217;ll talk about the second game, to be honest. I&#8217;m not really sure how he can&#8217;t.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: El_MUERkO</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21253</link>
		<dc:creator>El_MUERkO</dc:creator>
		<pubDate>Wed, 30 Jul 2008 11:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21253</guid>
		<description>ask him about the last section of the game and how it seemed to toss much of the cool mechanics out the window and turn the game into a shooter

oh, and why do developers feel the need to make games harder the further into them a player gets!?! especially when they seem willing to throw atmosphere and game balance out the window at the same time :(</description>
		<content:encoded><![CDATA[<p>ask him about the last section of the game and how it seemed to toss much of the cool mechanics out the window and turn the game into a shooter</p>
<p>oh, and why do developers feel the need to make games harder the further into them a player gets!?! especially when they seem willing to throw atmosphere and game balance out the window at the same time <img src='http://www.vg247.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21250</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21250</guid>
		<description>Don&#039;t tell him that I never actually played it. :-D

I&#039;d also be interested to hear if they&#039;re including PS3 support by default from now on, or whether it&#039;ll still be 360/PC first, PS3 later.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t tell him that I never actually played it. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>I&#8217;d also be interested to hear if they&#8217;re including PS3 support by default from now on, or whether it&#8217;ll still be 360/PC first, PS3 later.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21248</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21248</guid>
		<description>Yep, I reckon that&#039;s fair. It&#039;s definitely my biggest gripe of the game itself. He can&#039;t really not answer that. If you think of anything else, just leave it in here. I&#039;ll be online quite a bit from the look of it. There&#039;s good wireless in here.</description>
		<content:encoded><![CDATA[<p>Yep, I reckon that&#8217;s fair. It&#8217;s definitely my biggest gripe of the game itself. He can&#8217;t really not answer that. If you think of anything else, just leave it in here. I&#8217;ll be online quite a bit from the look of it. There&#8217;s good wireless in here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21247</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21247</guid>
		<description>I suppose you could leave out the Bioshock 2 reference and ask about future games in general.

From my point of view they spent a long time working on the maturity and depth of the backstory for the Bioshock universe, but the gameplay itself didn&#039;t really progress in the same way - at its heart it was still a shooter. It&#039;d be interesting to hear if they have plans to progress the game itself in future episodes, or whether they plan to stick to the same basic template.</description>
		<content:encoded><![CDATA[<p>I suppose you could leave out the Bioshock 2 reference and ask about future games in general.</p>
<p>From my point of view they spent a long time working on the maturity and depth of the backstory for the Bioshock universe, but the gameplay itself didn&#8217;t really progress in the same way &#8211; at its heart it was still a shooter. It&#8217;d be interesting to hear if they have plans to progress the game itself in future episodes, or whether they plan to stick to the same basic template.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21246</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21246</guid>
		<description>Yep, will do. I&#039;ve already been told he won&#039;t talk about specific games, though. I&#039;ll do my best, innit.</description>
		<content:encoded><![CDATA[<p>Yep, will do. I&#8217;ve already been told he won&#8217;t talk about specific games, though. I&#8217;ll do my best, innit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21245</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 30 Jul 2008 09:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21245</guid>
		<description>Ask him if he&#039;d consider making Bioshock 2 a bit more adventurey and a bit less shooty.</description>
		<content:encoded><![CDATA[<p>Ask him if he&#8217;d consider making Bioshock 2 a bit more adventurey and a bit less shooty.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21244</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Wed, 30 Jul 2008 09:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21244</guid>
		<description>I&#039;ve got an interview with Levine later, so I&#039;ll have some great quotes, I&#039;m hoping. I&#039;ll start putting stuff up this afternoon.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got an interview with Levine later, so I&#8217;ll have some great quotes, I&#8217;m hoping. I&#8217;ll start putting stuff up this afternoon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vahn16</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21242</link>
		<dc:creator>Vahn16</dc:creator>
		<pubDate>Wed, 30 Jul 2008 09:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21242</guid>
		<description>&#039;Cause it&#039;s interesting. And because, well, read the first four comments.</description>
		<content:encoded><![CDATA[<p>&#8216;Cause it&#8217;s interesting. And because, well, read the first four comments.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Newbie101</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21240</link>
		<dc:creator>Newbie101</dc:creator>
		<pubDate>Wed, 30 Jul 2008 09:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21240</guid>
		<description>What is the point in this OOI? ;)</description>
		<content:encoded><![CDATA[<p>What is the point in this OOI? <img src='http://www.vg247.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mart</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21239</link>
		<dc:creator>mart</dc:creator>
		<pubDate>Wed, 30 Jul 2008 09:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21239</guid>
		<description>Do you really expect him to announce something new? I don&#039;t see why he would.</description>
		<content:encoded><![CDATA[<p>Do you really expect him to announce something new? I don&#8217;t see why he would.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vahn16</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21237</link>
		<dc:creator>Vahn16</dc:creator>
		<pubDate>Wed, 30 Jul 2008 09:10:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21237</guid>
		<description>Wow, he really thinks he&#039;s pretentious, huh? I guess everyone&#039;s their own greatest critic. 

..And I get him after you guys are done.</description>
		<content:encoded><![CDATA[<p>Wow, he really thinks he&#8217;s pretentious, huh? I guess everyone&#8217;s their own greatest critic. </p>
<p>..And I get him after you guys are done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr.Haggard</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21235</link>
		<dc:creator>Dr.Haggard</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21235</guid>
		<description>/gay for Ken</description>
		<content:encoded><![CDATA[<p>/gay for Ken</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21234</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21234</guid>
		<description>He&#039;s so hawt. I want him.</description>
		<content:encoded><![CDATA[<p>He&#8217;s so hawt. I want him.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/comment-page-1/#comment-21232</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/30/live-blogging-the-ken-levine-develop-2008-keynote/#comment-21232</guid>
		<description>&quot;He looks hot&quot;? Pat, I had no idea. Congratulations on coming out!</description>
		<content:encoded><![CDATA[<p>&#8220;He looks hot&#8221;? Pat, I had no idea. Congratulations on coming out!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

