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	<title>Comments on: Hirai: Sony’s internal studios more important than any third-party exclusive</title>
	<atom:link href="http://www.vg247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/</link>
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		<title>By: DrDamn</title>
		<link>http://www.vg247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/comment-page-1/#comment-21173</link>
		<dc:creator>DrDamn</dc:creator>
		<pubDate>Tue, 29 Jul 2008 11:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/#comment-21173</guid>
		<description>@SticKboy
Resistance 2 = brown? Have you actually taken time to look at vids and screen shots? It&#039;s got a very varied colour scheme. Even more so in comparison to Gears 2 and Killzone 2.

http://www.eurogamer.net/tv_video.php?playlist_id=12352</description>
		<content:encoded><![CDATA[<p>@SticKboy<br />
Resistance 2 = brown? Have you actually taken time to look at vids and screen shots? It&#8217;s got a very varied colour scheme. Even more so in comparison to Gears 2 and Killzone 2.</p>
<p><a href="http://www.eurogamer.net/tv_video.php?playlist_id=12352" rel="nofollow">http://www.eurogamer.net/tv_video.php?playlist_id=12352</a></p>
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		<title>By: SticKboy</title>
		<link>http://www.vg247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/comment-page-1/#comment-21169</link>
		<dc:creator>SticKboy</dc:creator>
		<pubDate>Tue, 29 Jul 2008 11:06:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/#comment-21169</guid>
		<description>Resistance 2 = brown yawn
Killzone 2 = grey yawn
SOCOM = big yawn

Motorstrom, on the other hand, looks genuinely fun, but isn&#039;t a system seller as far as I&#039;m concerned. God of War 3 defo is, though.</description>
		<content:encoded><![CDATA[<p>Resistance 2 = brown yawn<br />
Killzone 2 = grey yawn<br />
SOCOM = big yawn</p>
<p>Motorstrom, on the other hand, looks genuinely fun, but isn&#8217;t a system seller as far as I&#8217;m concerned. God of War 3 defo is, though.</p>
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		<title>By: DrDamn</title>
		<link>http://www.vg247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/comment-page-1/#comment-21136</link>
		<dc:creator>DrDamn</dc:creator>
		<pubDate>Tue, 29 Jul 2008 08:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/#comment-21136</guid>
		<description>I think the problem is that they have to &quot;flippantly piss away third party exclusives&quot; because they are not going to happen - not the big ones anyway. Unless you pay big wonga for the exclusive or a timed exclusive. So this generation the internal devs are absolutely key. 

I tend to agree on your other point - Sony&#039;s internal studios are very good - they just aren&#039;t delivering currently.</description>
		<content:encoded><![CDATA[<p>I think the problem is that they have to &#8220;flippantly piss away third party exclusives&#8221; because they are not going to happen &#8211; not the big ones anyway. Unless you pay big wonga for the exclusive or a timed exclusive. So this generation the internal devs are absolutely key. </p>
<p>I tend to agree on your other point &#8211; Sony&#8217;s internal studios are very good &#8211; they just aren&#8217;t delivering currently.</p>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/comment-page-1/#comment-21124</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 29 Jul 2008 07:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/29/hirai-sony%e2%80%99s-internal-studios-more-important-than-any-third-party-exclusive/#comment-21124</guid>
		<description>You see, I agree with him on this point - Sony&#039;s internal studios &lt;i&gt;are&lt;/i&gt; really good, for the most part. But of late, they don&#039;t appear to be working on many titles that I find very appealing. 

In the past this short-fall was more than made up for by digging into the vast array of platform-exclusive third-party titles... which have now dried up.

Your internal studios are important, but you shouldn&#039;t flippantly piss away the third party stuff. 99% of my sizeable PS2 collection is third-party games, and I&#039;m willing to bet at least half of those were only available on the PS2.</description>
		<content:encoded><![CDATA[<p>You see, I agree with him on this point &#8211; Sony&#8217;s internal studios <i>are</i> really good, for the most part. But of late, they don&#8217;t appear to be working on many titles that I find very appealing. </p>
<p>In the past this short-fall was more than made up for by digging into the vast array of platform-exclusive third-party titles&#8230; which have now dried up.</p>
<p>Your internal studios are important, but you shouldn&#8217;t flippantly piss away the third party stuff. 99% of my sizeable PS2 collection is third-party games, and I&#8217;m willing to bet at least half of those were only available on the PS2.</p>
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