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	<title>Comments on: EA: No Red Alert PS3 as console is &#8220;tough to develop for&#8221;</title>
	<atom:link href="http://www.vg247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/</link>
	<description>This is the news</description>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/comment-page-1/#comment-21118</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Tue, 29 Jul 2008 07:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/#comment-21118</guid>
		<description>I&#039;m pretty sure the sales of the last C&amp;C on 360 had something to do with the &#039;oh, fuck the PS3 version&#039; decision here. It didn&#039;t exactly set the charts alight.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure the sales of the last C&amp;C on 360 had something to do with the &#8216;oh, fuck the PS3 version&#8217; decision here. It didn&#8217;t exactly set the charts alight.</p>
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		<title>By: goon</title>
		<link>http://www.vg247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/comment-page-1/#comment-21114</link>
		<dc:creator>goon</dc:creator>
		<pubDate>Tue, 29 Jul 2008 00:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/#comment-21114</guid>
		<description>It&#039;s a RTS on a console? Who cares?</description>
		<content:encoded><![CDATA[<p>It&#8217;s a RTS on a console? Who cares?</p>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/comment-page-1/#comment-21113</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 29 Jul 2008 00:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/#comment-21113</guid>
		<description>McLovin85: All comes down to cost.  If you can reuse your code (especially engines) then it&#039;s all good... but if you&#039;re developing largely from scratch then the additional costs of working on a difficult architecture may not be worth the potential sales.</description>
		<content:encoded><![CDATA[<p>McLovin85: All comes down to cost.  If you can reuse your code (especially engines) then it&#8217;s all good&#8230; but if you&#8217;re developing largely from scratch then the additional costs of working on a difficult architecture may not be worth the potential sales.</p>
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		<title>By: McLovin85</title>
		<link>http://www.vg247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/comment-page-1/#comment-21112</link>
		<dc:creator>McLovin85</dc:creator>
		<pubDate>Mon, 28 Jul 2008 23:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/#comment-21112</guid>
		<description>I know that Sony have been criticised for how tricky PS3 is to develop for, but seriously there comes a point when i think developers are just using that as an excuse for laziness. Surely once you develop one game the next couple of games you make will benefit from your initial work and you become used to how to program for it.
If everytime something came along that looked a little bit challenging and i said &#039;well the way i&#039;ve been brought up, i&#039;m not really cut out for doing that&#039; i probably wouldn&#039;t have even finished my 1st year of Uni.</description>
		<content:encoded><![CDATA[<p>I know that Sony have been criticised for how tricky PS3 is to develop for, but seriously there comes a point when i think developers are just using that as an excuse for laziness. Surely once you develop one game the next couple of games you make will benefit from your initial work and you become used to how to program for it.<br />
If everytime something came along that looked a little bit challenging and i said &#8216;well the way i&#8217;ve been brought up, i&#8217;m not really cut out for doing that&#8217; i probably wouldn&#8217;t have even finished my 1st year of Uni.</p>
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		<title>By: mortiferus</title>
		<link>http://www.vg247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/comment-page-1/#comment-21109</link>
		<dc:creator>mortiferus</dc:creator>
		<pubDate>Mon, 28 Jul 2008 20:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/07/28/ea-no-red-alert-ps3-as-console-is-tough-to-develop-for/#comment-21109</guid>
		<description>Oddball architecture, check, inefficent design, check, tough to build for, check! Very exotic ... Now that&#039;s a first!</description>
		<content:encoded><![CDATA[<p>Oddball architecture, check, inefficent design, check, tough to build for, check! Very exotic &#8230; Now that&#8217;s a first!</p>
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