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EA: No Red Alert PS3 as console is “tough to develop for”

Monday, 28th July 2008 21:30 GMT By Mike

redalert3a4.jpg

EALA producer Amer Ajami has told Videogamer that the reason why Red Alert PS3 was put on hold is due to the fact that the console “very exotic and tough to develop for.”

“We actually announced a PS3 version early on but that was when we were still doing a lot of technical exploration of the architecture,” he said.

“PS3 is a very powerful system but as you guys know it’s very exotic and tough to develop for and our engine really at the time wasn’t designed for PS3.”

He however added that the team “might go back and do something with the PS3 later on”.

Some new screens were published this morning, in case you didn’t see them earlier. PC and 360 only though, of course.

By Mike Bowden

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5 Comments

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  1. mortiferus

    Oddball architecture, check, inefficent design, check, tough to build for, check! Very exotic … Now that’s a first!

    #1 6 years ago
  2. McLovin85

    I know that Sony have been criticised for how tricky PS3 is to develop for, but seriously there comes a point when i think developers are just using that as an excuse for laziness. Surely once you develop one game the next couple of games you make will benefit from your initial work and you become used to how to program for it.
    If everytime something came along that looked a little bit challenging and i said ‘well the way i’ve been brought up, i’m not really cut out for doing that’ i probably wouldn’t have even finished my 1st year of Uni.

    #2 6 years ago
  3. Psychotext

    McLovin85: All comes down to cost. If you can reuse your code (especially engines) then it’s all good… but if you’re developing largely from scratch then the additional costs of working on a difficult architecture may not be worth the potential sales.

    #3 6 years ago
  4. goon

    It’s a RTS on a console? Who cares?

    #4 6 years ago
  5. Blerk

    I’m pretty sure the sales of the last C&C on 360 had something to do with the ‘oh, fuck the PS3 version’ decision here. It didn’t exactly set the charts alight.

    #5 6 years ago