If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Microsoft details community XNA games business model

Microsoft will start selling user-created games on Xbox Live this autumn, the firm announced today, at three different prices - the equivalent of $2.50, $5 or $10.

Up to 70 percent of the revenue will be split with the games' creators. As is already known, any game to make it to the store and be valid for sale will need to pass a peer-review system.

"Not only are we democratizing game development with Xbox Live Community Games later this year, but we're creating an opportunity for aspiring developers," said XNA tech boss, Chris Satchell.

Remember that you have to be a member of the XNA Creators Club to be able to make a game applicable for Live sale, and that costs $99 per year.

Big news. Loads more here.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

Comments