Thu, Jul 17, 2008 | 07:33 BST
MAG: Aim was to make game achieveable on no other platform, says Zipper
Speaking to Gamespot after the Sony E3 press conference last night, Zipper Interactive lead designer Andy Beaudoin said that the aim of the newly-announced Massive Action Game was the create something that couldn’t be achieved on any other hardware.
“Obviously, with PlayStation 3 we’ve got a lot more power we can tap into to try to create different games, so we sat down and tried to figure out how we could take a lot of the shooter experience we had… and create a game that was going to be unrivaled,” he said. “Basically one that could only be done on the PlayStation 3.”
The game was revealed in the conference for the very first time last night, showing 256-player combat in a futuristic war setting.
Watch the full interview through the link.