In an interview with ThreeSpeech, Killzone 2 producer Steven Ter Heife said that the game wouldn’t be possible without the advantages afforded by Blu-ray.
“I think a lot of the tricks we’re doing are down to the hardware – all the post-processing effects. There are a huge number of SPUs in there so we can just offload a lot of things. All the physics is handled by the SPUs, all the post-processing… we can really push the SPUs so we have a lot of processing power to make the image look the way it looks,” said Ter Heife when asked how the team was getting along with the hardware.
“We’ve mentioned this before, but you really need Blu-ray to pull off this kind of thing, because of the sheer amount of data we’re chewing through to create these levels. The one you just played through is 2.5Gb worth of data.”
Interesting interview we thought. Click the link above for more.
By Mike Bowden







f1r3storm said:
Their E3 gameplay video didn’t really impress me.
Tiger Walts said:
I bet that 2.5GB still needs to be read from the HDD at run time though.
TristanMike said:
LOL, not Blu-Ray… apparently they need 4 years to make this mediocre FPS… Let’s face it, although Killzone wasn’t “horrible” it wasn’t very good either.
mortiferus said:
“We have a lot of processing power to make the image look the way it looks” in all its pre-canned effects & lighting glory.
@f1r3storm I agree with you, it was meh…