What’s Motorstorm 2 like to play? We don’t know. Eurogamer does, though, as you can see from this hands-on. Snip:
The placement of water in Cascade Falls and Kanaloa Bay is extremely well thought-out, an object lesson in track design. MotorStorm’s remit – wide-open, branching tracks, with multiple racing lines and balanced for multiple vehicle types – is perhaps the hardest design challenge in racing games, and the first game was consequently a little basic and messy in places. You can already tell that Pacific Rift is a tighter ship – in vehicle classes as well as track design, this game is looking much better tuned and balanced than its predecessor.
Full thing through the link.