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Ubi acquires Sin City effects studio, Hybride Technologies

Ubisoft's confirmed a "media convergence" today in the shape of Montreal company Hybride Technologies.

The special effects studio is known for its work on films primarily, such as 300, Sin City and the Spy Kids series.

"This alliance is a true first for the industry,” said Yannis Mallat, Ubisoft Montreal CEO. “Ubisoft and Hybride share the same vision of entertainment convergence and a common passion for innovation and creativity.”

There's no specific in the announcement on what the outfit's going to be working on other than "games" and "films".

Press release after the link.

MEDIA CONVERGENCE: UBISOFT® ACQUIRES HYBRIDE TECHNOLOGIES, CREATOR OF VISUAL EFFECTS FOR THE FILMS 300 AND SIN CITY

Fusion between creator of best-selling video game brands and renowned special effects studio a groundbreaking event for digital entertainment

London, UK - July 8, 2008 – Today Ubisoft announced the acquisition of Hybride Technologies, a Montreal-based studio renowned for its expertise in the creation of visual effects for cinema, television and advertising.

Created over 15 years ago, Hybride employs 80 team members. The studio’s many projects include such innovative films as 300, Frank Miller’s Sin City and the Spy Kids series.

Ubisoft will work closely with Hybride to share technology and to develop tools in order to optimize the creation of both video games and visual effects and to offer gamers visual experiences that rival those of the cinema. At the same time, Hybride will continue to work with its film partners while also bringing its expertise to leverage Ubisoft’s intellectual properties for the movie industry.

"The future of our industry depends on our ability to create brands that captivate audiences and to extend those brands to other forms of entertainment," said Yves Guillemot, chief executive officer at Ubisoft. “The acquisition of Hybride falls directly into the strategy that has already led us to open a digital creation studio in Montreal and to acquire the Tom Clancy brand for video games and ancillary products. The exceptional quality of the team at Hybride and the expertise of our Ubisoft teams will allow us to create one of the best 3D animation studios in the entertainment industry.”

"This alliance is a true first for the industry,” continued Yannis Mallat, chief executive officer of Ubisoft Montreal. “Ubisoft and Hybride share the same vision of entertainment convergence and a common passion for innovation and creativity.”

“It is the quality and innovation of our artists that made Hybride into one of the most successful studios in cinema and the most important visual effects producer on the North American East Coast,” stated Pierre Raymond, founder and chief executive officer at Hybride Technologies. “The sharing of technological and creative expertise between Ubisoft and Hybride will position the two companies at the head of the pack in an entertainment industry in rapid evolution.”

In addition to bringing its technological knowledge and its collaboration to Ubisoft’s brands, Hybride will continue to work with its external partners. The forecast for this visual effects creation activity for cinema, television and advertising will initially generate sales of approximately 6 to 7 M€ and a current operating income of about 10 % of sales.

A video montage of both Hybride and Ubisoft projects can be seen at http://uplay.us.ubi.com/

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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