Dyack talks co-op and history of Too Human

Wednesday, 4th June 2008 14:03 GMT By Patrick Garratt


Denis Dyack’s told GamerScoreBlog that trimming co-op down from four to two players in action-RPG Too Human was necessary because with the original amount it was simply too hectic on-screen.

Fair enough. Dyack also reveals why the game’s actually called Too Human. It’s all about powering up to beat bigger bad guys, apparently.

Video after the link.

Breaking news


Sign in to post a comment.