Dyack talks co-op and history of Too Human

By Patrick Garratt, Wednesday, 4 June 2008 14:03 GMT

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Denis Dyack’s told GamerScoreBlog that trimming co-op down from four to two players in action-RPG Too Human was necessary because with the original amount it was simply too hectic on-screen.

Fair enough. Dyack also reveals why the game’s actually called Too Human. It’s all about powering up to beat bigger bad guys, apparently.

Video after the link.

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Denis Dyack

Silicon Knights

Too Human