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Brother in Arms: Hell's Highway has 20% more "fidelity" than Gears of War

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Speaking at Ubidays 2008 today, Gearbox boss Randy Pitchford has claimed that Brothers in Arms: Hell's Highway represents a "15-20 percent" visual leap over Gears of War.

"Hell's Highway is Unreal Engine 3, it's the engine that powered Gears of War," he said. "Now since Gears of War, Epic's invested a lot in the technology and it's much better than what was in Gears. And we've worked a lot on this technology; so you're seeing fidelity that's about 15-20 percent higher than Gears of War."

The game, set during the latter stages of the war in doomed Allies mission Operation Market Garden, releases for PC, 360 and PS3 this August.

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Brothers In Arms: Hell's Highway

PS3, Xbox 360, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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