<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ubidays 2008: Elika replaces sands of time as gameplay innovation in new Prince of Persia</title>
	<atom:link href="http://www.vg247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/</link>
	<description>VG247.com</description>
	<lastBuildDate>Wed, 15 Feb 2012 22:44:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
	<item>
		<title>By: morriss</title>
		<link>http://www.vg247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/comment-page-1/#comment-11445</link>
		<dc:creator>morriss</dc:creator>
		<pubDate>Wed, 28 May 2008 22:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/#comment-11445</guid>
		<description>Jericho. But then again I hated that game more than life itself.</description>
		<content:encoded><![CDATA[<p>Jericho. But then again I hated that game more than life itself.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wz</title>
		<link>http://www.vg247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/comment-page-1/#comment-11444</link>
		<dc:creator>wz</dc:creator>
		<pubDate>Wed, 28 May 2008 22:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/#comment-11444</guid>
		<description>What was the last game where AI characters not completely screwed up and got on your nerves after 10 minutes?

Pong?</description>
		<content:encoded><![CDATA[<p>What was the last game where AI characters not completely screwed up and got on your nerves after 10 minutes?</p>
<p>Pong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: morriss</title>
		<link>http://www.vg247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/comment-page-1/#comment-11443</link>
		<dc:creator>morriss</dc:creator>
		<pubDate>Wed, 28 May 2008 22:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/#comment-11443</guid>
		<description>Yeah. However, the camera seems very close up. In Sands it was pulled back to allow you to at least see her, etc. I wonder if Elika is playable and if you&#039;ll get in each other&#039;s way on the screen.</description>
		<content:encoded><![CDATA[<p>Yeah. However, the camera seems very close up. In Sands it was pulled back to allow you to at least see her, etc. I wonder if Elika is playable and if you&#8217;ll get in each other&#8217;s way on the screen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/comment-page-1/#comment-11427</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 28 May 2008 21:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/05/28/ubidays-2008-elika-replaces-sands-of-time-as-gameplay-innovation-in-new-prince-of-persia/#comment-11427</guid>
		<description>Sounds a bit like an extension of Farah from Sands of Time. She&#039;d wander round with you pulling switches and stuff. Co-op play all but confirmed, I presume?</description>
		<content:encoded><![CDATA[<p>Sounds a bit like an extension of Farah from Sands of Time. She&#8217;d wander round with you pulling switches and stuff. Co-op play all but confirmed, I presume?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

