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	<title>Comments on: Sierra Spring Break 08: PS3 exclusivity would have allowed double the amount of objects on-screen, says Ghostbusters dev</title>
	<atom:link href="http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/</link>
	<description>VG247.com</description>
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		<title>By: luckyzhu</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-126931</link>
		<dc:creator>luckyzhu</dc:creator>
		<pubDate>Thu, 19 Nov 2009 07:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-126931</guid>
		<description>Anyway, it must be comforting to know that the Wii and PS2 are more powerful than the 360 as it 
&lt;a href=&quot;http://www.tiffanyonlinestore.us/12-tiffany-cuff-links&quot; rel=&quot;nofollow&quot;&gt;tiffany cuff links&lt;/a&gt; isn’t these versions holding them back</description>
		<content:encoded><![CDATA[<p>Anyway, it must be comforting to know that the Wii and PS2 are more powerful than the 360 as it<br />
<a href="http://www.tiffanyonlinestore.us/12-tiffany-cuff-links" rel="nofollow">tiffany cuff links</a> isn’t these versions holding them back</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81434</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 17 Jun 2009 13:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81434</guid>
		<description>That is true.

But it says it&#039;s an &quot;exclusive agreement&quot;, which I thought was dead.

L.A Noire is probabaly too expensive to be exclusive.</description>
		<content:encoded><![CDATA[<p>That is true.</p>
<p>But it says it&#8217;s an &#8220;exclusive agreement&#8221;, which I thought was dead.</p>
<p>L.A Noire is probabaly too expensive to be exclusive.</p>
]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81430</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 17 Jun 2009 13:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81430</guid>
		<description>No_Pud: It says that Team Bondi are working on 3 PS3 titles. L.A. Noire isn&#039;t mentioned.</description>
		<content:encoded><![CDATA[<p>No_Pud: It says that Team Bondi are working on 3 PS3 titles. L.A. Noire isn&#8217;t mentioned.</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81421</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 17 Jun 2009 12:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81421</guid>
		<description>Did I ever claim to be a 360 developer Shatner?  Please point me to where I did, it will be interesting to find I&#039;m posting things which I&#039;ve never actually posted.

Edit - Oh and for the love of god stop editing your posts so significantly after you&#039;ve done them.  If you must insist on making various drafts, do it in word or something first... either that or have the basic decency to indicate what you&#039;ve changed.  I can only assume it&#039;s part of your general tactic to make it look like people aren&#039;t actually responding to what you&#039;re posting.

&quot;fanboy&quot;

/marks card</description>
		<content:encoded><![CDATA[<p>Did I ever claim to be a 360 developer Shatner?  Please point me to where I did, it will be interesting to find I&#8217;m posting things which I&#8217;ve never actually posted.</p>
<p>Edit &#8211; Oh and for the love of god stop editing your posts so significantly after you&#8217;ve done them.  If you must insist on making various drafts, do it in word or something first&#8230; either that or have the basic decency to indicate what you&#8217;ve changed.  I can only assume it&#8217;s part of your general tactic to make it look like people aren&#8217;t actually responding to what you&#8217;re posting.</p>
<p>&#8220;fanboy&#8221;</p>
<p>/marks card</p>
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		<title>By: No_PUDding</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81415</link>
		<dc:creator>No_PUDding</dc:creator>
		<pubDate>Wed, 17 Jun 2009 12:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81415</guid>
		<description>People really need to decide whether Sony has money to bribe with, or is in the dumps completely, searching in puddles for coins.

By the way, seen the job posting that says L.A Noire is still PS3 exclusive?</description>
		<content:encoded><![CDATA[<p>People really need to decide whether Sony has money to bribe with, or is in the dumps completely, searching in puddles for coins.</p>
<p>By the way, seen the job posting that says L.A Noire is still PS3 exclusive?</p>
]]></content:encoded>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81413</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 17 Jun 2009 12:50:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81413</guid>
		<description>I see you’ve now drifted away from your original vacuous point and, instead of answering a simple question or substantiating any of the artice-related views you were originally so keen to express, you’re just trying to score points and move further and further away from anyting of substance PT. After all, it was your necrophillic and rather transparently biased infantile behaviour that dug up this dead article up in the first place. You&#039;re another one around here that isn&#039;t aware of just how brilliantly your actions undermine your words. Your insularity is very amusing.

Well, that&#039;s fanboys for you. They love to tell everyone what a neutral expert they are. They talk the talk but are incapable of walking the walk. PT&#039;s just another one.</description>
		<content:encoded><![CDATA[<p>I see you’ve now drifted away from your original vacuous point and, instead of answering a simple question or substantiating any of the artice-related views you were originally so keen to express, you’re just trying to score points and move further and further away from anyting of substance PT. After all, it was your necrophillic and rather transparently biased infantile behaviour that dug up this dead article up in the first place. You&#8217;re another one around here that isn&#8217;t aware of just how brilliantly your actions undermine your words. Your insularity is very amusing.</p>
<p>Well, that&#8217;s fanboys for you. They love to tell everyone what a neutral expert they are. They talk the talk but are incapable of walking the walk. PT&#8217;s just another one.</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81394</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 17 Jun 2009 11:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81394</guid>
		<description>&quot;predictable&quot;
&quot;stick to making up numbers&quot;
&quot;biased&quot;
&quot;mocking from the sidelines&quot;

/marks card

This is great.  Someone should develop it into a proper game... but they should be sure not to say what platform it will be leading on, just to be safe.</description>
		<content:encoded><![CDATA[<p>&#8220;predictable&#8221;<br />
&#8220;stick to making up numbers&#8221;<br />
&#8220;biased&#8221;<br />
&#8220;mocking from the sidelines&#8221;</p>
<p>/marks card</p>
<p>This is great.  Someone should develop it into a proper game&#8230; but they should be sure not to say what platform it will be leading on, just to be safe.</p>
]]></content:encoded>
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		<title>By: Lutz</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81377</link>
		<dc:creator>Lutz</dc:creator>
		<pubDate>Wed, 17 Jun 2009 11:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81377</guid>
		<description>May I just say &quot;Dead Rising&quot; ?

Thanks.</description>
		<content:encoded><![CDATA[<p>May I just say &#8220;Dead Rising&#8221; ?</p>
<p>Thanks.</p>
]]></content:encoded>
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		<title>By: OrphanageExplosion</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81374</link>
		<dc:creator>OrphanageExplosion</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81374</guid>
		<description>Sorry but I&#039;ve played both versions and it stupidly obvious that it led on Xbox 360. It performs better than the PS3 version in just about every way you care to mention. 

The games do look exactly the same... if you&#039;re Mr Magoo.</description>
		<content:encoded><![CDATA[<p>Sorry but I&#8217;ve played both versions and it stupidly obvious that it led on Xbox 360. It performs better than the PS3 version in just about every way you care to mention. </p>
<p>The games do look exactly the same&#8230; if you&#8217;re Mr Magoo.</p>
]]></content:encoded>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81371</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81371</guid>
		<description>Shouldn&#039;t the 360 version have been &#039;identical&#039; rather than &#039;obviously better&#039;, then? I thought the whole point of leading on a platform was that that version turned out best.</description>
		<content:encoded><![CDATA[<p>Shouldn&#8217;t the 360 version have been &#8216;identical&#8217; rather than &#8216;obviously better&#8217;, then? I thought the whole point of leading on a platform was that that version turned out best.</p>
]]></content:encoded>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81369</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81369</guid>
		<description>Psycho, it’s funny and predictable watching you at work. You love to leap to defend your (quite obvious) personal view. But when your cocksure efforts get questions and the holes in your statements get thrown back you’re increasingly keen to move away from your original focus and always determined to make it sound like you’re sticking to your guns the whole time.

Stick to making up numbers and mocking from the sidelines PT. You seem to be good at that sort of meaningless stuff.

As for “leading” or not. What people are seeing today is a multiplatform title. Any apparent advantage a lead platform might have offered (more on-screen objects, for instance) won’t be evident any more. Or, you can just forget common sense and make the usual biased smartass but empty comments.

All these arguments are so fucking transparent and you ALL go through the same tactics again and again.

Still, seeing as we’re talking about merits of hardware, any ‘expert’ want to quote me the current XDK? It might be nice to have a fact thrown in amongst the bullshit :D</description>
		<content:encoded><![CDATA[<p>Psycho, it’s funny and predictable watching you at work. You love to leap to defend your (quite obvious) personal view. But when your cocksure efforts get questions and the holes in your statements get thrown back you’re increasingly keen to move away from your original focus and always determined to make it sound like you’re sticking to your guns the whole time.</p>
<p>Stick to making up numbers and mocking from the sidelines PT. You seem to be good at that sort of meaningless stuff.</p>
<p>As for “leading” or not. What people are seeing today is a multiplatform title. Any apparent advantage a lead platform might have offered (more on-screen objects, for instance) won’t be evident any more. Or, you can just forget common sense and make the usual biased smartass but empty comments.</p>
<p>All these arguments are so fucking transparent and you ALL go through the same tactics again and again.</p>
<p>Still, seeing as we’re talking about merits of hardware, any ‘expert’ want to quote me the current XDK? It might be nice to have a fact thrown in amongst the bullshit <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Robo_1</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81367</link>
		<dc:creator>Robo_1</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81367</guid>
		<description>It would be a pretty damning result if true.</description>
		<content:encoded><![CDATA[<p>It would be a pretty damning result if true.</p>
]]></content:encoded>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81363</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81363</guid>
		<description>Looking at how it turned out, I find it kind of difficult to believe that it lead on PS3 at all.</description>
		<content:encoded><![CDATA[<p>Looking at how it turned out, I find it kind of difficult to believe that it lead on PS3 at all.</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81361</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81361</guid>
		<description>Talking of obvious, do you have anything new?  This whole shifting focus / avoiding the issue thing is pretty old, especially when there&#039;s none of it going on.

Talking of avoiding the issue... did the dev not say that the game would be the same on both platforms?  Or have I somehow completely misread this sentence?

&quot;We’re keeping the game the same over both platforms so we don’t want to take out any features.&quot;

[Edit - Oh look, you edited your post to swap shifting focus to &quot;moving the goalposts&quot;.  Even better.  We could play Shatner bingo... so far we have hypocrisy, defend, goalposts and impartial.  If you can get ignorant, biased and games media in there somewhere too I think we&#039;ll be well on our way to a decent game.]</description>
		<content:encoded><![CDATA[<p>Talking of obvious, do you have anything new?  This whole shifting focus / avoiding the issue thing is pretty old, especially when there&#8217;s none of it going on.</p>
<p>Talking of avoiding the issue&#8230; did the dev not say that the game would be the same on both platforms?  Or have I somehow completely misread this sentence?</p>
<p>&#8220;We’re keeping the game the same over both platforms so we don’t want to take out any features.&#8221;</p>
<p>[Edit - Oh look, you edited your post to swap shifting focus to "moving the goalposts".  Even better.  We could play Shatner bingo... so far we have hypocrisy, defend, goalposts and impartial.  If you can get ignorant, biased and games media in there somewhere too I think we'll be well on our way to a decent game.]</p>
]]></content:encoded>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81359</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:17:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81359</guid>
		<description>I love how you&#039;re now agreeing with me - but doing so only after you&#039;ve tried to exclude &quot;gamers&quot; from the people being referred to.

It&#039;s cute. But a little obvious. Especially when you leapt to defend &quot;gamers&quot; and their hypocrisy in your earlier post. Why keep moving the goalposts Psycho? :D</description>
		<content:encoded><![CDATA[<p>I love how you&#8217;re now agreeing with me &#8211; but doing so only after you&#8217;ve tried to exclude &#8220;gamers&#8221; from the people being referred to.</p>
<p>It&#8217;s cute. But a little obvious. Especially when you leapt to defend &#8220;gamers&#8221; and their hypocrisy in your earlier post. Why keep moving the goalposts Psycho? <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81353</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81353</guid>
		<description>What&#039;s that got to do with being a gamer or not?  Who on earth is going to complain when they don&#039;t get fucked over?

There are always some who care about others getting screwed... but they&#039;re in the minority, no matter what aspect of life you&#039;re talking about.</description>
		<content:encoded><![CDATA[<p>What&#8217;s that got to do with being a gamer or not?  Who on earth is going to complain when they don&#8217;t get fucked over?</p>
<p>There are always some who care about others getting screwed&#8230; but they&#8217;re in the minority, no matter what aspect of life you&#8217;re talking about.</p>
]]></content:encoded>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81352</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 17 Jun 2009 10:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81352</guid>
		<description>Hey Psycho, those same gamers didn&#039;t seem to give a shit about equality when they were being convinced they got the bigger deal.

Please, don&#039;t imply there&#039;s a principle at stake here. Not when there&#039;s so much evidence over the last two years to show how little people care about equality until they think they&#039;re the ones getting burned.

Such weak excuses for such blatant hypocrisy. Delicious!</description>
		<content:encoded><![CDATA[<p>Hey Psycho, those same gamers didn&#8217;t seem to give a shit about equality when they were being convinced they got the bigger deal.</p>
<p>Please, don&#8217;t imply there&#8217;s a principle at stake here. Not when there&#8217;s so much evidence over the last two years to show how little people care about equality until they think they&#8217;re the ones getting burned.</p>
<p>Such weak excuses for such blatant hypocrisy. Delicious!</p>
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		<title>By: Mike</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81345</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 17 Jun 2009 09:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81345</guid>
		<description>My name&#039;s Mike. What&#039;s yours?</description>
		<content:encoded><![CDATA[<p>My name&#8217;s Mike. What&#8217;s yours?</p>
]]></content:encoded>
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		<title>By: Gekidami</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81343</link>
		<dc:creator>Gekidami</dc:creator>
		<pubDate>Wed, 17 Jun 2009 09:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81343</guid>
		<description>Dont you have the game Morriss?</description>
		<content:encoded><![CDATA[<p>Dont you have the game Morriss?</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81340</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 17 Jun 2009 09:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81340</guid>
		<description>&quot;Loving all the non programmers going around dictating to others how things should be programmed, as usual. Fucking hilarious.&quot;

Yes, god damn those irritating, demanding gamers for expecting a dev to actually make the game the same on both platforms when they say they&#039;re going to.</description>
		<content:encoded><![CDATA[<p>&#8220;Loving all the non programmers going around dictating to others how things should be programmed, as usual. Fucking hilarious.&#8221;</p>
<p>Yes, god damn those irritating, demanding gamers for expecting a dev to actually make the game the same on both platforms when they say they&#8217;re going to.</p>
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		<title>By: Shatner</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81337</link>
		<dc:creator>Shatner</dc:creator>
		<pubDate>Wed, 17 Jun 2009 09:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81337</guid>
		<description>The wording of those questions says plenty, especially the deliberate attempts to lead the interviewee into making flame-baiting statements.

It&#039;s hilarious to watch as &#039;impartial&#039; folk try to get their head around the unthinkable notion that a developer might not put their preferred console at the top of their agenda.

Loving all the non programmers going around dictating to others how things should be programmed, as usual. Fucking hilarious.

Game looks fun. In spite of it being, apparently, scaled down.</description>
		<content:encoded><![CDATA[<p>The wording of those questions says plenty, especially the deliberate attempts to lead the interviewee into making flame-baiting statements.</p>
<p>It&#8217;s hilarious to watch as &#8216;impartial&#8217; folk try to get their head around the unthinkable notion that a developer might not put their preferred console at the top of their agenda.</p>
<p>Loving all the non programmers going around dictating to others how things should be programmed, as usual. Fucking hilarious.</p>
<p>Game looks fun. In spite of it being, apparently, scaled down.</p>
]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81336</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 17 Jun 2009 09:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81336</guid>
		<description>People&#039;s problem seems to be centred around what was promised and what was eventually delivered.

I&#039;m sure the game plays fine.</description>
		<content:encoded><![CDATA[<p>People&#8217;s problem seems to be centred around what was promised and what was eventually delivered.</p>
<p>I&#8217;m sure the game plays fine.</p>
]]></content:encoded>
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		<title>By: Gekidami</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81335</link>
		<dc:creator>Gekidami</dc:creator>
		<pubDate>Wed, 17 Jun 2009 09:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81335</guid>
		<description>So whats wrong with the game then? Just lower rez? How does it actually run in terms of FPS?</description>
		<content:encoded><![CDATA[<p>So whats wrong with the game then? Just lower rez? How does it actually run in terms of FPS?</p>
]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81331</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 17 Jun 2009 09:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81331</guid>
		<description>Looks like there&#039;s less going on to me.</description>
		<content:encoded><![CDATA[<p>Looks like there&#8217;s less going on to me.</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81329</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Wed, 17 Jun 2009 09:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81329</guid>
		<description>I am a bit of a c*nt... this is true!

Though mostly it was to gloat because of my crystal ball comment: &quot;Double the objects… half the res.&quot; :D</description>
		<content:encoded><![CDATA[<p>I am a bit of a c*nt&#8230; this is true!</p>
<p>Though mostly it was to gloat because of my crystal ball comment: &#8220;Double the objects… half the res.&#8221; <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: JonFE</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81321</link>
		<dc:creator>JonFE</dc:creator>
		<pubDate>Wed, 17 Jun 2009 08:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81321</guid>
		<description>Psychotext, I wondered who dug up this. Felt like rubbing salt to the wound, right?

Well done :-D</description>
		<content:encoded><![CDATA[<p>Psychotext, I wondered who dug up this. Felt like rubbing salt to the wound, right?</p>
<p>Well done <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Mike</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81318</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 17 Jun 2009 08:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81318</guid>
		<description>:)</description>
		<content:encoded><![CDATA[<p> <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81314</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 17 Jun 2009 08:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81314</guid>
		<description>On the plus side, this interview is now &#039;all over the fucking internet&#039;. :-D</description>
		<content:encoded><![CDATA[<p>On the plus side, this interview is now &#8216;all over the fucking internet&#8217;. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Robo_1</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81313</link>
		<dc:creator>Robo_1</dc:creator>
		<pubDate>Wed, 17 Jun 2009 08:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81313</guid>
		<description>Yup, give &#039;em both barrels guys.

My guess is that they had a prototype running, where PS3 was capable of running more objects on screen at once, but when they got to actually adding the graphics work to it, the PS3&#039;s gpu took a massive shit, and they either didn&#039;t bother or didn&#039;t know how to use the SPU&#039;s to back it up, as other developers have obviously been able to do.

For shame guys...

Still got the PS3 version on the way. It&#039;s far from the disaster some are calling it, but given the EU exclusivity and the PS3 being lead platform, this is certainly worth drawing a spot light on.</description>
		<content:encoded><![CDATA[<p>Yup, give &#8216;em both barrels guys.</p>
<p>My guess is that they had a prototype running, where PS3 was capable of running more objects on screen at once, but when they got to actually adding the graphics work to it, the PS3&#8242;s gpu took a massive shit, and they either didn&#8217;t bother or didn&#8217;t know how to use the SPU&#8217;s to back it up, as other developers have obviously been able to do.</p>
<p>For shame guys&#8230;</p>
<p>Still got the PS3 version on the way. It&#8217;s far from the disaster some are calling it, but given the EU exclusivity and the PS3 being lead platform, this is certainly worth drawing a spot light on.</p>
]]></content:encoded>
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		<title>By: Psychotext</title>
		<link>http://www.vg247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/comment-page-1/#comment-81241</link>
		<dc:creator>Psychotext</dc:creator>
		<pubDate>Tue, 16 Jun 2009 20:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/04/28/sierra-spring-break-08-ps3-exclusivity-would-have-allowed-double-the-amount-of-objects-on-screen-says-ghostbusters-dev/#comment-81241</guid>
		<description>With recent revelations as to the quality of this game on certain platforms... this interview makes for hilarious reading. :D</description>
		<content:encoded><![CDATA[<p>With recent revelations as to the quality of this game on certain platforms&#8230; this interview makes for hilarious reading. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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