Sections

Sierra Spring Break 08: PS3 exclusivity would have allowed double the amount of objects on-screen, says Ghostbusters dev

Monday, 28th April 2008 12:58 GMT By Patrick Garratt

Speaking to videogaming247 at the Sierra Spring Break 08 in Mallorca last week, Terminal Reality president Mark Randel admitted that Ghostbusters on PS3 has been held back by the fact will also release on 360, saying that the game would have double the amount of objects on screen if it had been PS3-only.

See below.

VG247: Why choose to lead on the PS3?

Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures.

VG247: Right. But the game will be coming out on the 360, it’s a simultaneous release. Did Sony insist it was lead?

MR : Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.

VG247: Isn’t it the same for the 360?

MR: We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features.

VG247: So is the game scaled down because of the limitations of the 360?

MR : For example, we’ve reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game [360] but makes for better audio. If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.

Ghostbusters is out this coming October for PS3, 360, Wii, PS2 and DS.

By Mike Bowden

Latest

44 Comments

  1. McLovin85

    Bloody Xbox :P

    #1 7 years ago
  2. Blerk

    I’m sure Sony holding his pay cheque in their many-tentacled claws had no bearing whatsoever on his comments. None at all. Nope.

    #2 7 years ago
  3. Khanivor

    What on earth makes you think that Blerk? Surely it couldn’t be related to this:

    Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures.

    Anyway, it must be comforting to know that the Wii and PS2 are more powerful than the 360 as it isn’t these versions holding them back…

    My hopes for this game have taken a wee bit of a knock if this dude’s in charge :(

    #3 7 years ago
  4. lordxing

    Khanivor if I am not mistaken, I believe PS2 and Wii version are going to be scaled down versions of the ps3 and xbox360 version, and will look quite different although probably hold the same context in them. In that case, ps3 and xbox 360 version are leading with the more realism, and so the 360 could actually be holding it back.

    #4 7 years ago
  5. morriss

    Yeah, you’re right. More cartoony, they’ll be. They’ve outsourced the development to Red Fly. You’ll be able to attatch your DS to the Wii and use it as a PKE meter.

    #5 7 years ago
  6. morriss

    Blerk: I asked him flat out if there was money involved. “No.” was the answer. :)

    #6 7 years ago
  7. Psychotext

    Double the objects… half the res.

    /apologises

    #7 7 years ago
  8. Superfrog

    “The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3.”

    It’s as simple as this? Awesome. ;)

    #8 7 years ago
  9. dbronco

    Don’t believe the hype. The PS3 has 7 processors, six that process code and 1 that sorts. The 360 has three, but they each process two streams of code at the same time. It’s not really that much of a difference. He wouldn’t tell you if Sony demanded the PS3 be the lead. And remember, this companies claim to fame is Bloodrayne…. oh and Bloodrayne 2. We will see how good they are at programming since they put themselves out there like that though.

    #9 7 years ago
  10. TreyIM

    Now, I’m not the “console war flamming” type or otherwise (lol) but people need to get out of denial about the 360 being a technically inferior console. Even Rockstar said it themselves about being limited by the 360 for GTA IV’s dev.
    Microsoft went for the quick and easy buck with the 360, hence those red rings of death and the technical differences.
    They rushed the system to market to beat Sony to the punch and that contributed to those rings and, maybe, the shortsightedness in the technology.
    Ken K., may have been a bit of a nut job and arrogant but dude was a visionary in developing the PSs, especially the PS3. Look at how far the PS2 got stretched, technically, for such a long time. God of War 2 was deemed a technical masterpiece and when was it released? 2007, AFTER the 360 was released, which was to mark the beginning of the “next gen” era.
    Be impartial, folks, and stop being so biased toward your system of choice.

    #10 7 years ago
  11. Psychotext

    TreyIM: “Now, I’m not the “console war flamming” type or otherwise (lol)”

    uhuh. You should look at what exactly Rockstar said about both consoles.

    #11 7 years ago
  12. morriss

    oh dear…

    #12 7 years ago
  13. navstar

    Oh lord… well, the Sega Saturn has 8 processors, so it must be the bestest!!

    Seriously, the PS3 has 7 co-processors in the Cell. CO-processors! They are vector processing units, not full blown CPU cores. The PS3 PPE is a dual core PowerPC CPU with Altivec vector processing. Whereas the 360 contains three full blown PowerPC cores with SIMD vector processing. It’s all about evens out.

    I’m sure the PS3 could display twice as many enemies — at half the frame rate.

    #13 7 years ago
  14. dbronco

    Trey
    Talk about in denial. You’re right about the issue with RRoD. They rushed it. But Sony has done just as bad. They made a overly complicated Cell and mated that with an overly ambitious media drive. They thought everyone would buy one and they haven’t. They thought Blu-Ray would have a fast enough transfer rate, it doesn’t. They thought the prices would come down fast, they haven’t. That caused them to constantly make changes to their console which has led to compatibility problems. Nobody wants Blu-Ray, it’s not selling. And Sony is bleeding money that they can’t afford to lose. Yeah, Ken K. is a real genius. They should keep that guy around forever. oops!

    #14 7 years ago
  15. Psychotext

    With recent revelations as to the quality of this game on certain platforms… this interview makes for hilarious reading. :D

    #15 6 years ago
  16. Robo_1

    Yup, give ‘em both barrels guys.

    My guess is that they had a prototype running, where PS3 was capable of running more objects on screen at once, but when they got to actually adding the graphics work to it, the PS3′s gpu took a massive shit, and they either didn’t bother or didn’t know how to use the SPU’s to back it up, as other developers have obviously been able to do.

    For shame guys…

    Still got the PS3 version on the way. It’s far from the disaster some are calling it, but given the EU exclusivity and the PS3 being lead platform, this is certainly worth drawing a spot light on.

    #16 6 years ago
  17. Blerk

    On the plus side, this interview is now ‘all over the fucking internet’. :-D

    #17 6 years ago
  18. Mike

    :)

    #18 6 years ago
  19. JonFE

    Psychotext, I wondered who dug up this. Felt like rubbing salt to the wound, right?

    Well done :-D

    #19 6 years ago
  20. Psychotext

    I am a bit of a c*nt… this is true!

    Though mostly it was to gloat because of my crystal ball comment: “Double the objects… half the res.” :D

    #20 6 years ago
  21. Mike

    Looks like there’s less going on to me.

    #21 6 years ago
  22. Gekidami

    So whats wrong with the game then? Just lower rez? How does it actually run in terms of FPS?

    #22 6 years ago
  23. Mike

    People’s problem seems to be centred around what was promised and what was eventually delivered.

    I’m sure the game plays fine.

    #23 6 years ago
  24. Shatner

    The wording of those questions says plenty, especially the deliberate attempts to lead the interviewee into making flame-baiting statements.

    It’s hilarious to watch as ‘impartial’ folk try to get their head around the unthinkable notion that a developer might not put their preferred console at the top of their agenda.

    Loving all the non programmers going around dictating to others how things should be programmed, as usual. Fucking hilarious.

    Game looks fun. In spite of it being, apparently, scaled down.

    #24 6 years ago
  25. Psychotext

    “Loving all the non programmers going around dictating to others how things should be programmed, as usual. Fucking hilarious.”

    Yes, god damn those irritating, demanding gamers for expecting a dev to actually make the game the same on both platforms when they say they’re going to.

    #25 6 years ago
  26. Gekidami

    Dont you have the game Morriss?

    #26 6 years ago
  27. Mike

    My name’s Mike. What’s yours?

    #27 6 years ago
  28. Shatner

    Hey Psycho, those same gamers didn’t seem to give a shit about equality when they were being convinced they got the bigger deal.

    Please, don’t imply there’s a principle at stake here. Not when there’s so much evidence over the last two years to show how little people care about equality until they think they’re the ones getting burned.

    Such weak excuses for such blatant hypocrisy. Delicious!

    #28 6 years ago
  29. Psychotext

    What’s that got to do with being a gamer or not? Who on earth is going to complain when they don’t get fucked over?

    There are always some who care about others getting screwed… but they’re in the minority, no matter what aspect of life you’re talking about.

    #29 6 years ago
  30. Shatner

    I love how you’re now agreeing with me – but doing so only after you’ve tried to exclude “gamers” from the people being referred to.

    It’s cute. But a little obvious. Especially when you leapt to defend “gamers” and their hypocrisy in your earlier post. Why keep moving the goalposts Psycho? :D

    #30 6 years ago
  31. Psychotext

    Talking of obvious, do you have anything new? This whole shifting focus / avoiding the issue thing is pretty old, especially when there’s none of it going on.

    Talking of avoiding the issue… did the dev not say that the game would be the same on both platforms? Or have I somehow completely misread this sentence?

    “We’re keeping the game the same over both platforms so we don’t want to take out any features.”

    [Edit - Oh look, you edited your post to swap shifting focus to "moving the goalposts". Even better. We could play Shatner bingo... so far we have hypocrisy, defend, goalposts and impartial. If you can get ignorant, biased and games media in there somewhere too I think we'll be well on our way to a decent game.]

    #31 6 years ago
  32. Blerk

    Looking at how it turned out, I find it kind of difficult to believe that it lead on PS3 at all.

    #32 6 years ago
  33. Robo_1

    It would be a pretty damning result if true.

    #33 6 years ago
  34. Shatner

    Psycho, it’s funny and predictable watching you at work. You love to leap to defend your (quite obvious) personal view. But when your cocksure efforts get questions and the holes in your statements get thrown back you’re increasingly keen to move away from your original focus and always determined to make it sound like you’re sticking to your guns the whole time.

    Stick to making up numbers and mocking from the sidelines PT. You seem to be good at that sort of meaningless stuff.

    As for “leading” or not. What people are seeing today is a multiplatform title. Any apparent advantage a lead platform might have offered (more on-screen objects, for instance) won’t be evident any more. Or, you can just forget common sense and make the usual biased smartass but empty comments.

    All these arguments are so fucking transparent and you ALL go through the same tactics again and again.

    Still, seeing as we’re talking about merits of hardware, any ‘expert’ want to quote me the current XDK? It might be nice to have a fact thrown in amongst the bullshit :D

    #34 6 years ago
  35. Blerk

    Shouldn’t the 360 version have been ‘identical’ rather than ‘obviously better’, then? I thought the whole point of leading on a platform was that that version turned out best.

    #35 6 years ago
  36. OrphanageExplosion

    Sorry but I’ve played both versions and it stupidly obvious that it led on Xbox 360. It performs better than the PS3 version in just about every way you care to mention.

    The games do look exactly the same… if you’re Mr Magoo.

    #36 6 years ago
  37. Lutz

    May I just say “Dead Rising” ?

    Thanks.

    #37 6 years ago
  38. Psychotext

    “predictable”
    “stick to making up numbers”
    “biased”
    “mocking from the sidelines”

    /marks card

    This is great. Someone should develop it into a proper game… but they should be sure not to say what platform it will be leading on, just to be safe.

    #38 6 years ago
  39. Shatner

    I see you’ve now drifted away from your original vacuous point and, instead of answering a simple question or substantiating any of the artice-related views you were originally so keen to express, you’re just trying to score points and move further and further away from anyting of substance PT. After all, it was your necrophillic and rather transparently biased infantile behaviour that dug up this dead article up in the first place. You’re another one around here that isn’t aware of just how brilliantly your actions undermine your words. Your insularity is very amusing.

    Well, that’s fanboys for you. They love to tell everyone what a neutral expert they are. They talk the talk but are incapable of walking the walk. PT’s just another one.

    #39 6 years ago
  40. No_PUDding

    People really need to decide whether Sony has money to bribe with, or is in the dumps completely, searching in puddles for coins.

    By the way, seen the job posting that says L.A Noire is still PS3 exclusive?

    #40 6 years ago
  41. Psychotext

    Did I ever claim to be a 360 developer Shatner? Please point me to where I did, it will be interesting to find I’m posting things which I’ve never actually posted.

    Edit – Oh and for the love of god stop editing your posts so significantly after you’ve done them. If you must insist on making various drafts, do it in word or something first… either that or have the basic decency to indicate what you’ve changed. I can only assume it’s part of your general tactic to make it look like people aren’t actually responding to what you’re posting.

    “fanboy”

    /marks card

    #41 6 years ago
  42. Mike

    No_Pud: It says that Team Bondi are working on 3 PS3 titles. L.A. Noire isn’t mentioned.

    #42 6 years ago
  43. No_PUDding

    That is true.

    But it says it’s an “exclusive agreement”, which I thought was dead.

    L.A Noire is probabaly too expensive to be exclusive.

    #43 6 years ago
  44. luckyzhu

    Anyway, it must be comforting to know that the Wii and PS2 are more powerful than the 360 as it
    tiffany cuff links isn’t these versions holding them back

    #44 5 years ago

Comments are now closed on this article.