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Wii horror Sadness announced: first shot

Monday, 14th April 2008 14:27 GMT By Patrick Garratt

sadness.jpg

Gamebryo’s formally announced Sadness, the black and white Wii horror game.

The title’s set during WWI and is developed by Polish outfit Nibris. It’s been causing a bit of a stir on the world’s forums because it looks, you know, interesting and it’s on Wii.

“Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed,” said Nibris product manager Tomasz Wisniowski. “We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice.”

Press release and first shot after the link.

Gamebryo Breathes Life Into Wii’s First Black-And-White Horror Title

Highly-Anticipated Wii Game, Sadness, Chooses Emergent’s Gamebryo

CALABASAS, Calif. (April XX, 2008) –Emergent Game Technologies announced today that the highly-anticipated psychological thriller Sadness for Wii™ is being built on the Gamebryo game development platform. The first Wii title to be presented entirely in black-and-white is in development by Poland-based game studio Nibris. Taking place prior to World War I, Sadness is a crime noir thriller with richly detailed characters and an engaging storyline.

“Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed,” said Tomasz Wisniowski, Project Manager of Nibris. “We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice.”

“From the early stages of pre-production with Sadness, Nibris realized that they would need development technology that allowed for an extreme amount of flexibility in the creative process, which is a cornerstone of the Gamebryo framework,” said Geoffrey Selzer, CEO of Emergent. “Sadness is designed to push the bounds of Wii technically and creatively. We are thrilled to be a part of Nibris’ ground-breaking product. We’re really looking forward to playing Sadness on Wii.”

Gamebryo gives Nibris’ developers a considerable head start by implementing numerous Wii development features that do not typically come with standard SDKs. Loaded with rendering and animation tools, a Wii-specific viewer, extensive libraries and APIs to simplify pipeline integration, Gamebryo provides Wii teams everything they need to optimize and deliver visually stunning games on time and on budget.

Sadness is a horror adventure game aimed at adults with strong nerves. Players will need to confront their greatest fears and protect themselves in hopes of not getting trapped inside the main character’s nightmare. The game has eight different extreme endings each with their own premise, which are assigned to a player based on specific factors during the game. To compliment the intense gameplay, the Wii-mote and Wii Nunchuk control the main character’s hands so players feel as though they are in the psychological thriller.

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13 Comments

  1. Blerk

    Aha! That’ll be the patented “move the levers back and forth in a rhythm in order to move a mine cart” mini-game, then! Spoooooooooooooky!

    #1 6 years ago
  2. patlike

    I saw that shot knocking around weeks ago on a forum. Just goes to show.

    #2 6 years ago
  3. Blerk

    I was actually fairly interested in this when they first announced it, but it’s become very apparent since then that it’s a complete comedy of a game that’ll probably never actually get released.

    #3 6 years ago
  4. haowan

    Still no publisher then

    #4 6 years ago
  5. Zumi

    Well, that’s a bit rubbish.

    #5 6 years ago
  6. patlike

    Is the anticipation for it purely based on the fact it’s on Wii and it isn’t a “standard” game?

    #6 6 years ago
  7. Blerk

    And it’s black and white. Don’t forget that. Arty, like. Despite all indications being that it’s going to be a mini-game shake-a-thon.

    #7 6 years ago
  8. patlike

    There’s something very un-frightening about “waggling”.

    #8 6 years ago
  9. mart

    What indications?

    #9 6 years ago
  10. Blerk

    Their previous press releases talked about stuff like ‘opening umbrellas’ and stuff as things you might do. Which sounds terrifying, frankly.

    You’ve got to raise an eyebrow when the only thing a press release tells you about a game is that you’ll use the controllers to simulate your hands. I’m thinking… lifting. Waving. Turning. Punching. Picking your nose. That kind of thing.

    Fatal Frame 4. That’s the Wii ghostie game you’re looking for.

    #10 6 years ago
  11. patlike

    It might be an umbrella filled with bats, or something?

    #11 6 years ago
  12. Shatner

    If this game ever comes out I’ll be amazed. It’s reeked of vapourware since the moment “Nibris” made their fanboy-friendly empty PR speeches bigging up the Nintendo platforms. For more LOLs you should see the 5 second ‘tech video’ of their DS Shooter – another project that also has the whiff of tuna about it.

    If nothing else, Nibris have shown how easy it is to curry favour amongst the gaming community. Say the right things about the right console and simpletons praise you.

    The whole justification of “black and white – so brave! only the Wii allows this sort of creative freedom!!!11″ is purest Internet bollocks.

    #12 6 years ago
  13. Hero of Canton

    Didn’t they release a load of shots that were just Photoshopped versions of stuff that was on DeviantArt?

    Seems weird that Emergent would issue a press release about this – surely they can’t be in on the joke?

    And made on the Oblivion engine? On the Wii?

    Madness.

    #13 6 years ago

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