Wed, Apr 09, 2008 | 13:42 BST
Auto Assault canning was “very difficult thing to get through,” says NetDevil
Speaking in this RPS interview, MMO developer NetDevil’s Hermann Peterscheck has talked in detail about moving on from the closure of the NCSoft-published Auto Assault.
“Obviously after the game didn’t do as well as expected and was eventually turned off, that’s a very difficult thing to get through,” he said. “As a team you end up spending years of your life working very long hours and when that doesn’t pay off the way you expect, then that’s certainly a painful thing. We ended up spending a lot of time thinking and evaluating why things didn’t go better and learned a lot of lessons from that which we are applying across the board.”
Auto Assault, the post-apocalyptic, car-based MMO, was turned off in March 2007. Check out the rest of the interview for lots more on NetDevil’s current baby, Jumpgate Evolution.