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Plot has to be really fucking stupid, says Levine

Ken Levine’s not a man to mince words. So when he tells you that successful games need ridiculous stories, his 2 million BioShock sales mean developers should probably listen.

“If you want people to follow your plot, it has to be really fucking stupid,” he said in a PC Zone interview, adding probably the only vaguely intelligent comment on plotting in games we’ve seen in the past year in that developers “have the opportunity not to push information at people but to let them pull it to them.”

We love you Ken. And we love your beard.

Update: Oh. Levine didn’t say that in a PC Zone interview, we’re reliably informed. He said it at GDC. Way to go, CVG.

Update 2: It actually says on the CVG piece “in the latest issue of PC Zone,” as the editor’s just pointed out, and not in a PC Zone interview. Glad we got that cleared up.

  1. pleasant_cabbage said:

    Is that a dig at his audience?
    er… ok Ken. Should we take it he thinks the same approach applies to level design as well? ;)

  2. fj said:

    Kind of justifies the new Fiddy game then, innit.

  3. patlike said:

    I’m so playing that. Best thing ever.

  4. Tiger Walts said:

    The premise for Fiddy-Two is so ludicrous, it works. The more bat-shit crazy the plot the more you can get away with.

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