Sat, Mar 29, 2008 | 09:45 GMT
Multiplayer cut from Prototype
According to this, Prototype, Vivendi’s promising action outing, has had its multiplayer component removed. From the interview:
Why was multiplayer cut from Prototype?
Executive producer Tim Bennison: From its inception Prototype was planned first and foremost as a single player open-world/action game. Naturally, with Alex’s genetically mutated shape-shifting abilities, we started to explore what would happen if he were to sub-divide into two Prototypes and what kind of multiplayer gameplay we could create around that concept. We’ve been looking at this potential multiplayer idea much more closely as Prototype’s development has been progressing, and while it’s a great concept and gameplay bonus, our conclusion is that we won’t be able to pull it off with the same level of quality and polish that we’re aiming for with the original single player story.
So now you now. Prototype’s releasing for PC, Xbox 360 and PS3 this autumn.