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	<title>Comments on: New Operation Flashpoint 2 shots emerge</title>
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	<link>http://www.vg247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/</link>
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		<title>By: lucidregalon</title>
		<link>http://www.vg247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/comment-page-1/#comment-3668</link>
		<dc:creator>lucidregalon</dc:creator>
		<pubDate>Mon, 24 Mar 2008 23:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/#comment-3668</guid>
		<description>I&#039;m a little scared that all the shots are of small four man teams. I&#039;m fed up of playing GRAW and R6 and its many clones. The beauty of Op Flash 1 was attacking positions in force with a platoon. You were simply a small cog in the military machine. But after BI messed up ArmA I&#039;m counting on this to be good.

Pat you big games journo man, I hope to be that guy who askes you industry questions, but do you have any idea whats going on with Enemy in Sight, Illusion Softworks take on OP Flash?</description>
		<content:encoded><![CDATA[<p>I&#8217;m a little scared that all the shots are of small four man teams. I&#8217;m fed up of playing GRAW and R6 and its many clones. The beauty of Op Flash 1 was attacking positions in force with a platoon. You were simply a small cog in the military machine. But after BI messed up ArmA I&#8217;m counting on this to be good.</p>
<p>Pat you big games journo man, I hope to be that guy who askes you industry questions, but do you have any idea whats going on with Enemy in Sight, Illusion Softworks take on OP Flash?</p>
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		<title>By: Tiger Walts</title>
		<link>http://www.vg247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/comment-page-1/#comment-3620</link>
		<dc:creator>Tiger Walts</dc:creator>
		<pubDate>Sun, 23 Mar 2008 12:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/#comment-3620</guid>
		<description>Well, it&#039;s not BI doing this one. A pity that ArmA was it little too flakey in the AI department. I can see Codemasters tweaking a few things in the old formula to make it easier. Let&#039;s hope that doesn&#039;t compromise what made the first one great.</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s not BI doing this one. A pity that ArmA was it little too flakey in the AI department. I can see Codemasters tweaking a few things in the old formula to make it easier. Let&#8217;s hope that doesn&#8217;t compromise what made the first one great.</p>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/comment-page-1/#comment-3614</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Sun, 23 Mar 2008 08:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/#comment-3614</guid>
		<description>The first one was extremely hard. Can&#039;t see why this&#039;d be any different.</description>
		<content:encoded><![CDATA[<p>The first one was extremely hard. Can&#8217;t see why this&#8217;d be any different.</p>
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	<item>
		<title>By: Daniel Plainview</title>
		<link>http://www.vg247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/comment-page-1/#comment-3613</link>
		<dc:creator>Daniel Plainview</dc:creator>
		<pubDate>Sun, 23 Mar 2008 08:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/22/new-operation-flashpoint-2-shots-emerge/#comment-3613</guid>
		<description>Hopefully it&#039;s hardcore &amp;  very tactical</description>
		<content:encoded><![CDATA[<p>Hopefully it&#8217;s hardcore &amp;  very tactical</p>
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