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	<title>Comments on: Take-Two financials: Bioshock 2 in dev at new 2K California studio</title>
	<atom:link href="http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/</link>
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		<title>By: Random_H</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2694</link>
		<dc:creator>Random_H</dc:creator>
		<pubDate>Wed, 12 Mar 2008 09:39:31 +0000</pubDate>
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		<description>Well, the seeing the reputation Levine garnered with his last effort the production values are already bound to be quite alright. I wonder what genre it will be. Here&#039;s hoping they don&#039;t mess with the formula too much.

cheers,

Alex</description>
		<content:encoded><![CDATA[<p>Well, the seeing the reputation Levine garnered with his last effort the production values are already bound to be quite alright. I wonder what genre it will be. Here&#8217;s hoping they don&#8217;t mess with the formula too much.</p>
<p>cheers,</p>
<p>Alex</p>
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	<item>
		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2684</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 12 Mar 2008 09:19:55 +0000</pubDate>
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		<description>X-Com? Hell, yeah! Providing it&#039;s actually good and not like those abominations they kept knocking out after the Gollops left.</description>
		<content:encoded><![CDATA[<p>X-Com? Hell, yeah! Providing it&#8217;s actually good and not like those abominations they kept knocking out after the Gollops left.</p>
]]></content:encoded>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2681</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Wed, 12 Mar 2008 09:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/#comment-2681</guid>
		<description>He did make a massive success of it though, surely? I know we argue the toss on it, but it&#039;s still a major achievement.</description>
		<content:encoded><![CDATA[<p>He did make a massive success of it though, surely? I know we argue the toss on it, but it&#8217;s still a major achievement.</p>
]]></content:encoded>
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	<item>
		<title>By: Random_H</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2677</link>
		<dc:creator>Random_H</dc:creator>
		<pubDate>Wed, 12 Mar 2008 09:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/#comment-2677</guid>
		<description>&quot;Word is that Ken Levine won’t be heading up the project, and will instead be staying in Boston to work on another game, rumoured to be a new X-Com title.&quot; 

Am I the only one who thinks that THIS is the real news? That&#039;s far more exciting than.... I dunno... anything I&#039;ve ever heard over the past few years.

happyhappyjoyjoy,

Alex</description>
		<content:encoded><![CDATA[<p>&#8220;Word is that Ken Levine won’t be heading up the project, and will instead be staying in Boston to work on another game, rumoured to be a new X-Com title.&#8221; </p>
<p>Am I the only one who thinks that THIS is the real news? That&#8217;s far more exciting than&#8230;. I dunno&#8230; anything I&#8217;ve ever heard over the past few years.</p>
<p>happyhappyjoyjoy,</p>
<p>Alex</p>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2671</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Wed, 12 Mar 2008 09:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/#comment-2671</guid>
		<description>Sounds about right to me.</description>
		<content:encoded><![CDATA[<p>Sounds about right to me.</p>
]]></content:encoded>
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		<title>By: Blerk</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2657</link>
		<dc:creator>Blerk</dc:creator>
		<pubDate>Wed, 12 Mar 2008 08:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/#comment-2657</guid>
		<description>Wasn&#039;t the popular theory of a couple of months ago that this would be a prequel chronicling the fall of Rapture? That&#039;d probably work.</description>
		<content:encoded><![CDATA[<p>Wasn&#8217;t the popular theory of a couple of months ago that this would be a prequel chronicling the fall of Rapture? That&#8217;d probably work.</p>
]]></content:encoded>
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	<item>
		<title>By: morriss</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2635</link>
		<dc:creator>morriss</dc:creator>
		<pubDate>Tue, 11 Mar 2008 21:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/#comment-2635</guid>
		<description>Yeah, thing is, the game &#039;is&#039; Rapture. Unless they can create another &#039;world&#039; with that kind of detail and atmosphere it will be difficult to see what they can do with it.</description>
		<content:encoded><![CDATA[<p>Yeah, thing is, the game &#8216;is&#8217; Rapture. Unless they can create another &#8216;world&#8217; with that kind of detail and atmosphere it will be difficult to see what they can do with it.</p>
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		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2634</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 11 Mar 2008 21:47:00 +0000</pubDate>
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		<description>Rest assured, they&#039;ll do their best. Be very interesting to see what they do with it, definitely.</description>
		<content:encoded><![CDATA[<p>Rest assured, they&#8217;ll do their best. Be very interesting to see what they do with it, definitely.</p>
]]></content:encoded>
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		<title>By: mart</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2633</link>
		<dc:creator>mart</dc:creator>
		<pubDate>Tue, 11 Mar 2008 21:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/#comment-2633</guid>
		<description>Hmmm.

Just hmmmm.

Can&#039;t really see how they&#039;ll pick up from that ending. Could be a prequel? I&#039;d like to see that actually.

Other than that... hmmmmm.</description>
		<content:encoded><![CDATA[<p>Hmmm.</p>
<p>Just hmmmm.</p>
<p>Can&#8217;t really see how they&#8217;ll pick up from that ending. Could be a prequel? I&#8217;d like to see that actually.</p>
<p>Other than that&#8230; hmmmmm.</p>
]]></content:encoded>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2632</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Tue, 11 Mar 2008 21:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/#comment-2632</guid>
		<description>And something with a good second half (y)</description>
		<content:encoded><![CDATA[<p>And something with a good second half (y)</p>
]]></content:encoded>
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	<item>
		<title>By: deanimate</title>
		<link>http://www.vg247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/comment-page-1/#comment-2631</link>
		<dc:creator>deanimate</dc:creator>
		<pubDate>Tue, 11 Mar 2008 21:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/03/11/rumour-bioshock-2-in-dev-at-new-2k-california-studio/#comment-2631</guid>
		<description>BIOSHOCK!
lets have some multiplayer this time eh lads</description>
		<content:encoded><![CDATA[<p>BIOSHOCK!<br />
lets have some multiplayer this time eh lads</p>
]]></content:encoded>
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