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Turning Point not aimed at "core gamer" says Spark

Alternate reality World War FPS Turning Point wasn't aimed at the mass market, developer Spark has claimed, and was instead a "high concept" game.

"You know, I think that when you try to do games that are about a mass market, and Turning Point is definitely a high concept idea, that with the time and money we had we did the best to execute on, our target was not really the core gamer," said Spark CEO Craig Allen. "I think that we're finding that the people who look at it like, 'Is this going to be fun, something I can drop into, in a world I haven't seen before and have a good time?' really love the game.

"People that are looking at it with more of a critical eye of 'Is this game revolutionary, is it doing play mechanics I've never seen before, is it driving new technology?'... it was never meant to do those things. If people look at it in the right way, I think they really enjoy what they see. You can certainly look at it and say it's not revolutionary, so those opinions are certainly a lot more critical."

Turning Point's had a bit of a rocky road to market, getting a panning over its demo, a backlash Spark took pains to address publicly. The game releases on March 14.

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Turning Point: Fall of Liberty

PS3, Xbox 360, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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