Speaking here, Red Mile president Glenn Wong has revealed that the Sin City game is to be based on Frank Miller graphic novels, as opposed to the movie. Believe us when we say this is “very good news”.
“It’s just one of those calls you have to make in the games industry,” he said. “We decided that the ‘Sin City’ graphic novels, with their dark images and nonlinear stories, would work better as the basis for an interactive game. We don’t have to track the linear movie screenplay and try to translate it into a game; we prefer to create an original story based on the characters from the books which, we think, will make for a longer, deeper video game experience.”
According to that article the game is six months into production at at Melbourne, Australia-based developer Transmission Games (formerly IR Gurus). Their game is Unreal Engine-based and is being built for Xbox 360, PlayStation 3, and Wii.
“All I can say is that it will be heavily story- and character-driven, with multiple crossing story lines, and it will contain the same kind of violence, the same kind of sexiness, the same kind of edginess that are the hallmark of the graphic novels,” said writer and designer Flint Dille. “There will be a wide variety of things for the gamer to do, from fighting to shooting to driving. We’re trying to deliver it all in a very stylized, very bold, very surprising way. What makes this so dangerous a project is that, quite frankly, the source material is so damn good. It sets a very high bar for us to hit.”
Wong added: “We’d like to finish game No. 1 in a year and a half, and then turn out a sequel every other year after that. The beauty of Frank Miller’s work is that it’s so rich with so many characters that, once a gamer gets a real good taste of ‘Sin City,’ they’re not going to say, ‘OK, I’ve seen it all.’ They’re going to say, ‘So when do I get more?'”
Consider yourself told. And if you haven’t read the original graphic novels, you seriously need to sort it out. Some of the most gratifying comics on paper.