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	<title>Comments on: GDC: Dave Perry&#8217;s Luminary Lunch &#8211; full report</title>
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	<link>http://www.vg247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/</link>
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		<title>By: VG247 &#187; Blog Archive &#187; GDC 2009: Wright, Harrison and Pardo confirmed for Perry&#8217;s Luminaries Lunch</title>
		<link>http://www.vg247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/comment-page-1/#comment-52791</link>
		<dc:creator>VG247 &#187; Blog Archive &#187; GDC 2009: Wright, Harrison and Pardo confirmed for Perry&#8217;s Luminaries Lunch</dc:creator>
		<pubDate>Wed, 18 Feb 2009 12:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/#comment-52791</guid>
		<description>[...] inaugural event at last year&#8217;s GDC bore witness to some spectacular quotes from Harrison, who openly [...]</description>
		<content:encoded><![CDATA[<p>[...] inaugural event at last year&#8217;s GDC bore witness to some spectacular quotes from Harrison, who openly [...]</p>
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		<title>By: videogaming247 &#187; Blog Archive &#187; GDC: &#8220;The web is kicking the console industry&#8217;s ass&#8221;, says Koster</title>
		<link>http://www.vg247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/comment-page-1/#comment-1227</link>
		<dc:creator>videogaming247 &#187; Blog Archive &#187; GDC: &#8220;The web is kicking the console industry&#8217;s ass&#8221;, says Koster</dc:creator>
		<pubDate>Tue, 26 Feb 2008 11:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/#comment-1227</guid>
		<description>[...] this for a full report from the [...]</description>
		<content:encoded><![CDATA[<p>[...] this for a full report from the [...]</p>
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		<title>By: videogaming247 &#187; Blog Archive &#187; That was the news – Week 8, 2008: Unconvincing GDC governed by two main themes: flux and fear</title>
		<link>http://www.vg247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/comment-page-1/#comment-1151</link>
		<dc:creator>videogaming247 &#187; Blog Archive &#187; That was the news – Week 8, 2008: Unconvincing GDC governed by two main themes: flux and fear</dc:creator>
		<pubDate>Mon, 25 Feb 2008 09:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/#comment-1151</guid>
		<description>[...] Phil Harrison&#8217;s shitting himself. So is Peter Molyneux. At Dave Perry&#8217;s Luminaries Lunch, Molyneux was incredulous to the PopCap survey&#8217;s findings that 200 million people are now [...]</description>
		<content:encoded><![CDATA[<p>[...] Phil Harrison&#8217;s shitting himself. So is Peter Molyneux. At Dave Perry&#8217;s Luminaries Lunch, Molyneux was incredulous to the PopCap survey&#8217;s findings that 200 million people are now [...]</p>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/comment-page-1/#comment-1079</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Fri, 22 Feb 2008 17:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/#comment-1079</guid>
		<description>All done. Sorry about that.</description>
		<content:encoded><![CDATA[<p>All done. Sorry about that.</p>
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	<item>
		<title>By: patlike</title>
		<link>http://www.vg247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/comment-page-1/#comment-1078</link>
		<dc:creator>patlike</dc:creator>
		<pubDate>Fri, 22 Feb 2008 17:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/#comment-1078</guid>
		<description>Heh. Man in San Francisco typed it out very quickly. I&#039;ll make  an edit.</description>
		<content:encoded><![CDATA[<p>Heh. Man in San Francisco typed it out very quickly. I&#8217;ll make  an edit.</p>
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		<title>By: Raph Koster</title>
		<link>http://www.vg247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/comment-page-1/#comment-1077</link>
		<dc:creator>Raph Koster</dc:creator>
		<pubDate>Fri, 22 Feb 2008 17:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/#comment-1077</guid>
		<description>Just a minor correction  -- I actually said that Flash will have 3d polygon transforms in Flash 10, and that OpenGL in the canvas tag was something that was being worked on for Firefox. :) Not quite the same thing... though gosh, OpenGL in Flash would be nice!</description>
		<content:encoded><![CDATA[<p>Just a minor correction  &#8212; I actually said that Flash will have 3d polygon transforms in Flash 10, and that OpenGL in the canvas tag was something that was being worked on for Firefox. <img src='http://www.vg247.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Not quite the same thing&#8230; though gosh, OpenGL in Flash would be nice!</p>
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		<title>By: Syrok</title>
		<link>http://www.vg247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/comment-page-1/#comment-1069</link>
		<dc:creator>Syrok</dc:creator>
		<pubDate>Fri, 22 Feb 2008 16:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.videogaming247.com/2008/02/22/gdc-dave-perrys-luminary-lunch-full-report/#comment-1069</guid>
		<description>&quot;wondered if the controller was the biggest stumbling block for accessible game design. He said that handing a non-gamer a gamepad was like “handing them a loaded gun, or a grenade with the pin pulled out.”&quot;


That&#039;s certainly a big issue and I think motion sensetive controller are a step in the right direction. I recently, well a couple of month a go, handed the PS3 controller to my mum, saying she should give it try - she has never played a single video game in her entire life - and as was to be expected she couldn&#039;t figure out how to control the car, so I told her what to do. She then was able to accelerate and reverse but somehow managed to crash into each and every rock on the track. Then I turned on the motion sensor and it suddenly became reasonably easy for her to find her way around the track without crashing that often.</description>
		<content:encoded><![CDATA[<p>&#8220;wondered if the controller was the biggest stumbling block for accessible game design. He said that handing a non-gamer a gamepad was like “handing them a loaded gun, or a grenade with the pin pulled out.”&#8221;</p>
<p>That&#8217;s certainly a big issue and I think motion sensetive controller are a step in the right direction. I recently, well a couple of month a go, handed the PS3 controller to my mum, saying she should give it try &#8211; she has never played a single video game in her entire life &#8211; and as was to be expected she couldn&#8217;t figure out how to control the car, so I told her what to do. She then was able to accelerate and reverse but somehow managed to crash into each and every rock on the track. Then I turned on the motion sensor and it suddenly became reasonably easy for her to find her way around the track without crashing that often.</p>
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