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Easy to make monkey dance, says Samba man

sambadeamigo.jpg

The director of the original Samba de Amigo, Shun Nakamura, has explained why the Dreamcast maraca game, now headed to Wii courtesy of Gearbox, ended up with a monkey as the main character.

"It was easy to make him dance and show off in a fun-filled atmosphere," he said, speaking here. "We tried numerous face designs before we finally came up with the existing game model."

Sega's listing Samba de Amigo for Wii as "spring 2008" at the moment, but nothing's been seen of everyone's favourite rattling monkey since the new version was announced last year. The Dreamcast original was brilliant, and very hard, and brilliant hard things are always worth waiting for, so we're good with that.

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Samba de Amigo

Nintendo Wii

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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