EA CEO John Riccitiello admitted that the company’s PS3 development had “not quite” caught up with Xbox 360 progress in yesterday’s investor conference call following the release of the company’s thurd quarter financials.
“There’s no doubt that Electronic Arts, along with many other publishers, had some challenges essentially meeting the technical specifications effectively on the PlayStation 3,” he said.
“Games where we essentially led development on the PS3 platform, like Burnout [Paradise]… we had no issue at all. But, in circumstances where we either led with the Xbox 360 or we ran parallel production, for the most part, we’re still experiencing some delay on the PS3,” he added.
The company posted a $33 million loss for the quarter ending December 31, as reported here.
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